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Windmill

Windmill

A Windmill is one of the most devastating tactics in chess because it involves a series of alternating checks and captures that are performed by the same piece, typically a Rook, in conjunction with a Bishop. In the diagram above, White can start the Windmill Attack with 1.Rxg7+ followed by Rxf7+, Rxb7+, Rxa7+ and eventually even the Black Queen falls with the final capture: Rxa3.

When delivering a Windmill Attack: (1) Consider the timing and the sequence of moves to maximize the effectiveness of your attack. Against a Windmill Attack: (1) Move the King out of the line of the coming checks, (2) Consider sacrificing a piece to break the cycle of checks.

Designed with Love in Italy

These chess icons are our indie studio's tribute to chess lovers around the world. A way of making chess more visual and fun. You can use the icons for free in publicly accessible content, simply by crediting us (see our Licensing Policy). Each icon is paired with examples and numbered insights to help you pick up ideas quickly and talk about chess with confidence. You can get the cards here.

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Master the Windmill

When we started adding a playful touch to chess learning, we looked through thousands of videos and hundreds of books to find the best resources out there. Here's our curated selection of the best content we encountered on Windmills. We also included some smaller creators who are growing fast and we believe deserve your attention. Check out these resources if you want to master this tactical pattern.

 
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